Dissecting Dragon Ball FighterZ’s Mysterious Dragon Ball Collecting

Dissecting Dragon Ball FighterZ’s Mysterious Dragon Ball Collecting

As part of this month’s cover story on Dragon Ball FighterZ, we revealed that the Dragon Balls themselves play some part in the game’s regular matches. Neither Bandai Namco or Arc System Works would tell us what that is, but we (and the community) have some pretty good guesses about how you activate them, as well as what might happen should you collect all seven.

For more of our discussion of Dragon Ball FighterZ, check out the full episode of this week’s Game Informer Show. You can also click the banner below for all of our Dragon Ball FighterZ coverage.

Read mores

Powered by WPeMatico

Pacific Rim: Uprising Trailer Goes Heavy On Action

Pacific Rim: Uprising Trailer Goes Heavy On Action

A new trailer for Pacific Rim: Uprising has dropped a few months after its initial teaser and it cranks the first movie’s knobs to eleven.

The trailer has John Boyega as Jake Pentecost, son of Idris Elba’s character from the first movie, thrust into a very Jaeger-prominent future. Rather than being humanity’s last stand, the human-controlled mechs are the primary force defending against the Kaijus. The trailer also features scenes of jaegers battling other jaegers and a Kaiju evolving to be bigger and badder.

Check out the trailer below and let us know in the comments what you think. While the original movie was directed by Guillermo Del Toro, the sequel has former Marvel’s Daredevil showrunner Steven S. DeKnight. Pacific Rim: Uprising will be released on March 23, 2018.

Read mores

Powered by WPeMatico

Destiny 2 And Sports Lead PlayStation 4 Downloads In September

Destiny 2 And Sports Lead PlayStation 4 Downloads In September

Bungie’s newest entry in the online shooter series reigns supreme, with a variety of sports titles close behind.

According to the digital download sales data released by Sony, Destiny 2 led the pack for PS4 downloads with NBA 2K18, FIFA 18 and Madden NFL 18 close behind. The recently released remaster of Final Fantasy IX also sold strong, taking the fifth slot overall.

You can check out the complete list here, courtesy of Sony.

1. Destiny 2 
2. NBA 2K18 
3. FIFA 18 
4. Madden NFL 18 
5. Final Fantasy IX 
6. NHL 18 
7. Grand Theft Auto V 
8. Rocket League 
9. Bloodborne 
10. Star Wars Battlefront Ultimate Edition 
11. The Last Of Us Remastered 
12. Rainbow Six Siege
13. Minecraft: PlayStation 4 Edition 
14. Pro Evolution Soccer 2018 
15. Need for Speed 
16. NBA Live 18: The One Edition 
17. Friday the 13th: The Game 
18. Uncharted: The Lost Legacy 
19. Marvel vs. Capcom: Infinite 
20. Batman: Arkham Knight 

For the top downloads on PlayStation 3, VR and Vita, check out the official PlayStation Blog entry here.

Our Take
It’s no surprise that Destiny 2 shot to the top of the list, but with the slew of big name titles coming in October, it may not sit on that throne for very long.

Read mores

Powered by WPeMatico

Five Additions That Have Us Excited For Kingdom Hearts III

Five Additions That Have Us Excited For Kingdom Hearts III

It’s been a long time coming, but Kingdom Hearts III is finally on the horizon with plenty of fresh content in tow. 

In the 15 years that have passed since the first Kingdom Hearts launched on PlayStation 2, plenty has changed. Console technology has made leaps and bounds, and action/RPGs have become better and better at providing fast-paced, spectacle-clad combat. Never one to be outdone however, Tetsuya Nomura has created more than a few new features for Kingdom Hearts III that we’re excited to see in the final game, and these are five of our favorites.

Bigger Parties 
In both of the series’ main entries, the player’s party was limited to three characters, forcing them to choose one member to bench for part of, or the entirety of an adventure. In the third entry, however, players can fight alongside every party member at once, bringing in guest characters like Buzz and Woody alongside the core team of Sora, Donald, and Goofy. Not only will this allow for better control of how party members cover different sections of combat, but it also allows players to see and use the different team member combo attacks available in each world. This includes higher-tier magical attacks that can wipe out waves of heartless all at once.

Bigger Worlds
Console hardware has come a long way since the last core entry in the Kingdom Hearts series, which has allowed for bigger and better worlds in the third entry. Nomura has already stated that the development team is striving to make worlds players won’t simply breeze right through, and it shows in the depth and detail of what’s been revealed in demos: sprawling mountainsides in Olympus, wide-open forests in the Tangled world, and a fully stocked toy store in the Toy Story world.

Each world will also offer new options for interacting with the environment to enhance combat. The most recent trailer for the game [Insert link here] showed off the mech combat available in the Toy Story world, switching the perspective to first person as Sora blasted and bashed his way through heartless while piloting a toy robot. Other trailers have shown off the game’s new free running mechanics, with Sora leaping around an environment for different vantage points and combos. We can only imagine what other options will be available throughout each location.

Attraction Flow
What could be more fun than shredding through Heartless with giant teacups? Since some of the game’s earliest trailers, we’ve seen that players can summon famous Disneyland park rides into combat for faster traversal and harder hitting attacks through the flow-motion mechanics. According to Nomura, these aren’t tied to specific keyblades, but are instead triggered when battling certain enemies, activated once a specific command or attack becomes available across whichever worlds they appear in. Boss fights also have their own unique attraction flows, providing a fitting spectacle for encounters with iconic rides like the Mad Tea Party, Pirate Ship, or the Big Magic Mountain train delivering a stylized finishing blow. 

Keyblade Specific Weapon Transformations 
As Nomura has explained in interviews, Kingdom Hearts III serves as a testament to Sora coming into his own as a Keyblade Master. This shows in the new weapon transformations available to him in combat, from a giant guard breaking hammer and rocket-propelled drill in the Toy Story world to a Pegasus drawn carriage in Olympus. Nomura has said that each keyblade will have its own unique transformation, which will add a whole new layer to choosing how to tear through waves of Heartless and Nobodies. Taking on airborne spell casters? Equip the keyblade from Twilight Town and fire off a volley from twin pistols. Need to put some space between you and some heavier enemies? Equip the keyblade from Olympus and blow them away with a barrage of fists. That’s to say nothing of how amazing the finishing blows will feel.

A Climactic End To The Xehanort Arc
As great as the series’ many offshoot games are, the Xehanort storyline’s conclusion has been 15 years in the making. The end of Dream Drop Distance revealed that it would take the form of a battle between seven keyblade wielders and thirteen darknesses led by the enigmatic villain, leaving many to speculate who will form these sides and how they will come into the fold. While we don’t know if its creators will be able to bring every plot point of the convoluted tale to a close, we’re more than ready to see how Sora and friends’ battle against Xehanort ends, and what lies waiting for the series after its conclusion.

Read mores

Powered by WPeMatico

The Iron Banner Returns In Destiny 2

The Iron Banner Returns In Destiny 2

Make way for the Iron Banner! In a “This Week at Bungie” blog post on its website, Bungie announced that Lord Saladin and the Iron Banner arrive in Destiny 2 on October 10 2am PT. Players will be able to compete in a special Iron Banner playlist in the Crucible where they can earn Iron Banner tokens, complete daily and weekly milestones, and acquire some cool looking Iron Banner armor. The event lasts until October 17 2am PT.

Along with the Iron Banner’s return, Bungie also announced a higher difficulty Prestige Leviathan Raid and teased information about clan seasons at their upcoming TwitchCon panel on October 20. 

Check out the entire blog post, where Bungie also showcases the fan made movie of the week, here. For more on Destiny 2, learn how a raid team cheesed the boss and check out the results of the first Faction Rally.

Read mores

Powered by WPeMatico

Steam Hardware Survey Breakdown and Analysis (September 2017)

Steam Hardware Survey Breakdown and Analysis (September 2017)

Steam Hardware Survey Breakdown and Analysis

Valve recently released its Steam hardware and software survey for the month of September 2017. We thought we would do a new monthly feature where we break down and analyze the latest hardware trends among Steam users.

Table of Contents

GPUs

The most popular graphics card among Steam users is Nvidia’s GeForce GTX 1060. It’s a card that’s great for maxing out most games at 1080p, which is also the most common gaming resolution. 7.7 percent of Steam users reported owning the card, and it actually gained 1.1 percent in popularity over the month of September.

While the GTX 1060 comes in either 3GB or 6GB variants, the most common amount of VRAM among Steam users is 2GB. This coincides with the RAM count of the GTX 960, which is the GTX 1060’s predecessor and holds a second place 6.8 percent of the pie.

According to the survey results, most Steam users GeForce graphics cards. Nvidia’s GPUs make up 70.3 percent of the graphics landscape, whereas AMD holds a much smaller 17.1 percent. Intel’s integrated graphics solutions trail behind in third with 12.2 percent.

DirectX 12 GPUs increased in popularity by .9 percent over September. This isn’t too surprising, however, considering both AMD and Nvidia’s modern gaming GPUs support DX12.

CPUs

Intel currently owns the lion’s share of the CPU market with 83.4 percent. AMD makes up the rest with 16.5 percent.

The most common Intel clock speeds fall between 3.3GHz to 3.69GHz, which are frequencies we typically see on moderately powerful quad-core desktop CPUs.

Despite AMD’s recently-released Ryzen CPUs, the company’s processors actually dipped 1.5 percent for the month.

According to the survey, 57.9 percent of Steam users own a four-core CPU, which is actually what we’d recommend for most gamers.

RAM

44.4 percent of Steam users reported having 8GB of RAM, which makes it the most common amount. 8GB happens to be the minimum we recommend for any respectable gaming PC.

The second most popular tier is users with over 12GB of RAM, which makes up 24.4 percent of the pie.

Resolution

At 56.7 percent, 1920×1080 is by far the most common gaming resolution. While it’s been around for a long time, it actually still managed to grow by 2.5 percent last month.

Many users may be upgrading from 1366×768, which is in second place with 17.3 percent. 1366×768 is a common resolution among older laptops.

2560×1440 is a resolution that we recommend for many enthusiast PC gamers with high-end hardware, but it came in at distant third with only 2.6 percent.

Despite all the buzz around 4K, only .79 percent of Steam gamers use a 3840x2160p monitor. This does make sense considering it’s a resolution that’s extremely graphically taxing on even high-end GPUs like the GeForce GTX 1080 and AMD Radeon RX Vega 64.

Storage

At 44.8 percent, most users reported having at least 1TB of storage space. 25.2 percent of all users reported having somewhere between 100GB to 249GB of free space available.

VR Headset

With a current 50.1 percent grasp on the market, the HTC Vive holds a small lead over the Oculus Rift, which currently sits at 46.8 percent. This gap has been shrinking significantly with the recent Rift price drop in July, however.

With Vive and Rift ownership marking a respective .19 and .18 percent of Steam’s overall hardware survey, however, both headsets still only represent a small percentage of Steam users.

Operating System

At 45.3 percent, the 64-bit version of Windows 10 is the most common operating system among Steam users. Windows 7 64-bit isn’t far behind at 41 percent, though.

OSX makes up 2.7 percent of Steam users. The most popular Apple computer is the Macbook Pro, which takes up 51.3 percent of that ecosystem.

Despite Valve’s push for SteamOS in recent years, Linux represents just .6 percent of operating systems, and fell behind .03 percent over the month.

Conclusion

When you take into consideration the most common Steam hardware across all categories, you actually get a decent 1080p gaming system. Let’s take a look:

GPU: GTX 1060
CPU: 4-core Intel processor clocked between 3.3GHz and 3.69GHz
System RAM: 8GB
HDD: 1TB+
OS: Windows 10 64-bit

What adjustments would we make here? While 8GB of RAM is fine for gaming, upgrading to 16GB of RAM across two sticks would increase memory bandwidth and allow you to open up more tabs in Google’s Chrome browser, and will help you with other productivity tasks.

Steam’s hardware survey doesn’t get very granular with its storage information. This means it doesn’t parse how many users use solid-state drives vs hard drives vs combo configurations, but we recommend most users get a hard drive coupled with an SSD. We suggest you have at least a 120GB SSD for your operating system and favorite games/programs.

Read mores

Powered by WPeMatico

Star Wars: Battlefront 2 Open Beta Begins For Everyone On PS4, Xbox One, And PC

Star Wars: Battlefront 2 Open Beta Begins For Everyone On PS4, Xbox One, And PC

EA has expanded Star Wars: Battlefront II‘s ongoing beta to include all players on PlayStation 4, Xbox One, and PC. Following a two-day early access period for those who pre-ordered the upcoming shooter, everyone can now give it a try for themselves.

Four different modes are available to try out in the beta: Galactic Assault, Starfighter Assault, Strike, and Arcade. The latter is an offline, 1-2 player mode with split-screen support, while the others are online multiplayer modes ranging up to a maximum player count of 40. You can check out our previous coverage for more details on exactly what’s in the Battlefront II beta.

Barring any extensions, the beta runs from now until October 9 at 9 AM PT / 12 PM ET / 5 PM BST (3 AM AEDT on October 10). Those playing the PC version can check out our previous story for the Battlefront II beta minimum and recommended specs. Keep in mind these could be adjusted for the official launch, though dramatic changes seem unlikely. You can grab the beta through the links below.

Star Wars Battlefront II releases in full on November 17. We recently got a look at some of Battlefront II’s new modes and features, including the Galactic Assault and Starfighter Assault modes featured in the beta; you can see what we think of them in the video above. If you don’t have beta access just yet, you can get your Star Wars fix with the original Battlefront II from 2005, which recently restored its online multiplayer support.

Read mores

Powered by WPeMatico

Destiny 2 Xur Location Guide: Where Is Xur, What Exotics Is He Selling Today (October 6)?

Destiny 2 Xur Location Guide: Where Is Xur, What Exotics Is He Selling Today (October 6)?

Like some sort of intergalactic, otherworldly ice cream truck, Xur has rolled back into town and he’s got some nice treats for you Guardians out there. This week Destiny 2‘s mysterious merchant has pitched up on Earth, close to the Winding Cove.

Fast travel to the Winding Cove, bring up the map, and you’ll see the icon for Xur on the bottom left(ish) side. Again, it’s pretty easy to get to his general location, but you’ll need to do a bit of jumping to get up to him. Look for the crashed ship and you’ll spot him. If you’re having trouble locating him, watch the video above to see his exact position. And if you’re wondering if it’s even worth the effort, you can find images and details on what he’s selling below.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4

  • Vigilance Wing (Pulse Rifle) — 29 Legendary Shards
  • Foetracer (Hunter Class Helmet) — 23 Legendary Shards
  • An Insurmountable Skullfort (Helmet) — 23 Legendary Shards
  • Nezarec’s Sin (Warlock Class Helmet) — 23 Legendary Shards.

Destiny 2 director Christopher Barrett recently took to Twitter and asked fans to give feedback on what they would like to see in Destiny 2’s first DLC expansion. Some of the most popular ideas so far include custom games, more loot, and a greater focus on endgame content.

Before Destiny 2 was released, reports suggested that the first DLC pack will focus on Osiris and will take players to Mercury. Later, Bungie confirmed that Curse of Osiris is real. However, since Barrett is still taking suggestions, it appears that Bungie hasn’t finished all the content yet.

Bungie has announced that Destiny 2 will have “Seasons” and will discuss Seasons in Destiny 2 during TwitchCon this month. These Seasons, Bungie said, are all about keeping the Destiny fanbase “engaged.” In other Destiny 2 news, it has been confirmed when the game’s first Iron Banner event is coming and what gear you can earn. Additionally, the Leviathan raid’s hard mode will be available next week after the weekly reset.

For more on Destiny 2, check out our recent stories linked below:

Read mores

Powered by WPeMatico

First Pacific Rim Uprising Trailer Delivers Epic Mecha Action

First Pacific Rim Uprising Trailer Delivers Epic Mecha Action

The first trailer for Pacific Rim Uprising is here. The sequel to Guillermo Del Toro’s 2014 sci-fi action hit stars John Boyega and arrives in theaters on February 23, 2018. This first trailer introduces the new cast and delivers some inspirational speeches and some epic confrontations between monstrous Kaiju and giant mecha Jaegers. Check it out above.

Pacific Rim Uprising is directed by former Daredevil showrunner Steven S. DeKnight and also stars Scott Eastwood, Zhang Jin, Cailee Spaeny, and Jing Tian. The filmhas had a troubled development over the years, with Del Toro ultimately handing the directorial reins over to DeKnight, but remaining on board as a producer. In April, Del Toro spoke about working with DeKnight, and explained that he was a hands-off producer.

“It was such a great choice. I mean, I love [DeKnight], love what he does. I think he’s really brilliant,” Del Toro told Indiewire. “He’s making it his own. I’m not breathing over his shoulder saying, ‘What are you doing? What are you doing?’ He’s doing things differently and I like that.

“When I produce I try to produce the way I would like to be produced. I say to everyone I produce, ‘If you need me I will be there 100% all the time. If you don’t need me, I’m not there. You show me the cut then we’ll start interacting.'”

Read mores

Powered by WPeMatico

Middle-earth: Shadow of War Review – IGN

Middle-earth: Shadow of War Review – IGN

Share.

Much more than more Mordor.

Like Shadow of Mordor before it, Middle-earth: Shadow of War is so much more than just another open-world action game with Batman’s combat. Its amazing Nemesis system makes almost every encounter with a named enemy a memorable battle, and the new fortress sieges give it legs beyond the campaign through asynchronous multiplayer.

This story plays just as fast and loose with Lord of the Rings’ lore as the last time. It picks up after the conjoined spirits of ancient elf lord Celebrimbor and Aragorn stunt double Talion forge a new Ring of Power… and immediately lose it. Their beefs with the weirdly sexy human form of the giant spider Shelob, the Witch King, and even Sauron himself (again) feel drawn out and filled with plenty of clunky, derivative dialogue, but there are some strong moments.

Flashbacks to the Ringwraiths’ corruption give the ghostly Nazgul a tragic side, battles with the fiery Balrog are big on spectacle, and witnessing the founding of Minas Morgul (several hundred years later than J.R.R Tolkien suggested) are all standouts – if you can stomach the non-canon version of events. A growing conflict between the stoic and pragmatic Celebrimbor and the empathetic and Gondor-loyal Talion adds some depth to both characters, though with all the setup I was expecting a choice between their philosophies that never came. And there are a few original characters, especially the returning Ratbag, who provide some decent comic relief in the absence of dwarves or hobbits.

Each of the five zones looks markedly different.

The story goes to interesting places – visually, at least. Each of Shadow of War’s five zones looks markedly different, and fast-traveling between the icy mountains of Sergost to the green swamps of Nurnen and the volcanic Gorgoroth gives it a good sense of variety. Each area is full of ruins and other structures to climb on and tunnels to explore, plus an urban Fortress area unlike anything in Shadow of Mordor’s map. On the other hand, that variety is only skin deep: all the locations are functionally identical (there are no effects of heat or cold and no unique conditions) and each one is inhabited by the same types of enemies and wildlife. And their beauty is sometimes disfigured by some nasty pop-in that can leave terrain textures looking almost literally like something out of Minecraft – it’s especially pronounced on stone walls in ruins. (From time to time I’ve also spotted enemies with completely blank faces that pop in after a few moments.)

Each region is a respectable size, which means there’s quite a lot of running from place to place as you chase down quest markers, but Talion’s moves make movement quick and fun. You start with or quickly unlock most of the running powers from the end of Shadow of Mordor, which make you work for your speed boosts by tapping the run button as you vault over objects and leap between handholds on walls. You also get an indispensable new double-jump ability which allows you to leap longer distances and change direction mid-air. I rarely jump without it anymore, even when I don’t need it, because it feels so good to use. The catch is that, like in most open-world games in which you can climb nearly anything, there’s an annoying tendency of sticking to the wrong thing or getting stuck briefly to a ledge when you wanted to roll off of it.

There’s a remarkable range of voices, faces, and armor types.

All of these areas are absolutely crawling with uruks, and it’s from encounters with them – specifically their leaders – that the real story of Shadow of War arises. It’s great to constantly run into colorful characters with names like Khrosh the Pickler, Grom the Corruptor, and Borgu the Bard, who serenades you with his lute before he attacks. There’s a remarkable range of voices (I’ve lost count, but if there are less than 100 I’d be surprised) and faces and bodies are modified with a huge number of helmet and armor types and disgusting disfigurements. I’m still seeing new voices, faces, and armor elements even after 50 hours.

Some uruks become enraged over literally everything.

Underneath, each has their own random combination of a huge selection of class-based abilities, strengths to counter, and fears and weaknesses to exploit. It’s a far more in-depth system than what we saw in Shadow of Mordor, with everything from being equipped with flaming or poisoned weaponry and flashbombs to more complex and scarier abilities like killing you outright, ignoring the Last Chance mechanic that allows you to save yourself when you run out of health. Some are immune to execution moves or arrows, and some can defy death and come back at you with a second wind just at you think you’ve won. Some become enraged (making them attack with more ferocity and impossible to pacify until they calm down a notch) at certain moves, like vaulting over them or using a freeze power – and some become enraged over literally everything. Some have weaknesses that let you instantly kill them with fire or stealth attacks, others have only slight vulnerabilities to certain damage types. (If the annoying immunity to melee weapons from Shadow of Mordor exists in Shadow of War, I haven’t encountered it.)

Though it’s generally easy to interrogate a lacky uruk and learn a captain’s weaknesses, sometimes I prefer to go in blind and discover their traits by trial and error in combat. Other things can’t be predicted as easily: sometimes enemy uruks will ambush you out of nowhere, or they’ll turn on you when you least suspect it. They’re full of surprises and personality, so much so that It’s almost a shame to lop their heads and limbs off with spectacularly animated, slow-motion finishing moves.

Uruk captains are also walking meat pinatas full of potentially game-changing loot, which ranges from a sword that has a chance to set things on fire to a suit of armor that actively heals you while you’re on fire. The higher the level of the uruk you kill, the better the potential of the gear that will drop. That makes it an interesting tradeoff to kill an uruk captain instead of brainwashing him and recruiting him into your army.

Continues

Read mores

Powered by WPeMatico