Hollow Knight Switch Slips To 2018, Other Consoles Being Considered

Hollow Knight Switch Slips To 2018, Other Consoles Being Considered

Hollow Knight, the 2D Dark Souls-like Metroidvania by Team Cherry, has slipped into 2018 for its Switch port.

In a blog post on their website, the developer was candid and simply said that they need more time for code optimization due to the PC version being taped together in an optimized way. The game is up and running, it just needs a bit more work before it is ready for release. 

The blog post also mentions that other consoles are being considered. When Hollow Knight was originally announced, the targets were PC and Wii U, with the latter eventually changing to the Switch. Now Team Cherry is in talks with other platform holders, but remains committed to getting the Switch version out first.

[Source: Team Cherry Blog]

Our Take
I have been waiting for the Switch port to play this game after hearing so much lavish praise for the PC version. I am glad they’re taking the time to get it right instead of rushing it out to take advantage of the gold rush for indie sales on the Switch right now.

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Ubisoft Pitches In To Support Northern California Fire Relief Efforts

Ubisoft Pitches In To Support Northern California Fire Relief Efforts

Last month, a series of deadly wildfires broke out across Northern California, leaving at least 41 people dead and forcing more than 20,000 people to evacuate the area. While the effects of the flames are still felt across California, many people have stepped up to support both the victims and fire relief efforts, including game developer Ubisoft. As of today, new Assassin’s Creed t-shirts and hoodies are available now in the US store, and all of the proceeds for which go to the North Bay Fire Relief Fund.

With a team in San Francisco, Ubisoft like many developers in Northern California has felt the effect of these fires firsthand. “We have employees, family and friends that were directly impacted by these fires,” said Laurent Detoc, president of Ubisoft Americas. “We’ve donated money and we’ll roll up our sleeves volunteering, but we want to do more. The shirts are just one of the ways we can continue to support our neighbors who have lost everything.” 

The limited edition Assassin’s Creed t-shirt and hoodie both display the phrase “NorCal Strong” and are available until December 31. Go here for more information about the North Bay Fire Relief Fund, which has raised more than $20 million in donations to help those affected by the fires. 

Our Take
The fires all over California this past year have been devastating. Ubisoft has already given money and support to the fire relief efforts in Northern California, so although the shirts are a relatively small gesture, it’s great to see a developer as large as Ubisoft coming out to support the victims and firefighters while also giving fans a way to express their own support for the relief efforts that continue every day in Northern California. 

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Report: Nintendo And Universal In Talks About Making Animated Super Mario Movie

Report: Nintendo And Universal In Talks About Making Animated Super Mario Movie

Nintendo and Universal are in talks about bringing Mario back to the big screen, according to a report from the Wall Street Journal

The article states that Illumination Entertainment, the company behind both Despicable Me and Minions, is close to reaching a deal with Universal Pictures and Nintendo to create an animated Super Mario Bros. film. The previous and only feature length movie starring Mario was 1993’s Super Mario Bros., which starred Bob Hoskins. 

Nintendo already has a deal with Universal to open up a Nintendo Land section in select Universal Studios theme parks, which will include rides based off franchises such as Donkey Kong and Mario Kart. The first of these theme park areas is opening up in Osaka to coincide with Japan’s hosting of the 2020 Olympic Games.

For more on Mario, read our review of Super Mario Odyssey here.

[Source: Wall Street Journal via Kotaku]

Our Take
Universal is one of the largest film studios in the world, and Illumination Entertainment’s recent animated movies have been incredibly profitable. This might actually be a great fit for a Super Mario movie, despite the poor track record of video game movies in the past. However, it’s good to keep in mind that these are early talks, and no confirmed deal has been made yet. Whether this project comes to fruition or not remains to be seen.

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Sega Launches ‘Total War Saga’ Series With Thrones Of Britannia

Sega Launches ‘Total War Saga’ Series With Thrones Of Britannia

Sega and Creative Assembly have announced a new Total War series, which hones in on particular settings and specific time periods. Thrones of Britannia is the first entry in the A Total War Saga series, and it’s set to release on PC next year.

The game is set in 878 A.D., after the Vikings have successfully invaded Britain. A variety of kings are scrambling for power, which is where you come in. 

“Our aim with Total War Sagas is to explore key flashpoints at distinct places and times in history,” says series director Mike Simpson. “Unlike our era-spanning titles, we’re putting defined geographical areas under the microscope, building super-detailed campaign maps with a strong cultural focus and flavour that players can dive into. This will complement our broader-scope titles perfectly.” 

Look for A Total War Saga: Thrones of Britannia on PC in 2018.

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PUBG Desert Map Details Possibly Revealed In Latest Test Build

PUBG Desert Map Details Possibly Revealed In Latest Test Build

A new test build for PUBG has been released to the game’s test servers, and within it users have apparently found info such as a minimap for the upcoming desert map.

The extracted minimap appears to have placeholder names like Murderland, craters, and topography that will surely have an effect on gameplay.

Also found in the data was a work-in-progress jetski, a new area for Erangel, and more.

[Source: Reddit (1), (2), via IGN] 

Our Take 
Since datamining like this is common, I’m sure the developers expected this and it’s no accident.

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Target Black Friday Ad Deals: All The Switch, PS4, Xbox One, 3DS Games On Sale

Target Black Friday Ad Deals: All The Switch, PS4, Xbox One, 3DS Games On Sale

Black Friday is right around the corner, and like many other retailers, Target has released its ad well in advance to let people plan ahead. There are quite a few game deals to be had in its sales circular, although the heavy focus is on PS4 and Xbox One; there’s nothing for PC gaming fans to take advantage of, and seemingly little for those on Nintendo platforms.

Unlike the Walmart and Best Buy Black Friday ads, Nintendo Switch is not featured at all, even at a regular price. Similarly, there’s no sign of PS4 Pro or Xbox One X, although the older iterations of those consoles will be on sale. You can pick up a 1 TB PS4 for $200, while a 500 GB Xbox One S drops to $190 with a bonus $25 Target gift card. Target’s ad lists both of these console deals as doorbusters, a term it liberally uses throughout–it even applies to the special green Zelda 2DS. We’ve designated doorbuster deals as such in the lists below; it’s unclear how limited stock will be, but some of these offers may run out shortly after Target stores open their doors.

On the accessory side, the most notable deal is PlayStation VR for $200. This is just the headset itself, meaning you would still need to purchase the PS4’s camera in order to use it. Still, that’s an attractive option for those uninterested in the camera and bundled game you can get on sale for $300 or $350 elsewhere. Additionally, all PS4 DualShock 4 controllers drop to $40, while a selection of Xbox One controllers will also be $40. The ad states that “all” Xbox Live Gold and PlayStation Plus memberships will be $10 off, but only the $60, 12-month cards are pictured. It’s unlikely you’ll get $10 off the cheaper, short-term subscription cards.

As for games, there are quite a few on sale. However, it’s unclear if certain deals apply to all platforms–for instance, Just Dance 2018 is $30 on Switch, which may or may not also be true of Xbox One and PS4 versions. The ad also states there will be more games available at the various price tiers, so at this point we don’t know everything that’s discounted.

What we do know is you’ll be able to get Resident Evil 7: Biohazard, Final Fantasy XV, For Honor, and Skyrim: Special Edition for $15 each; Ghost Recon: Wildlands, Grand Theft Auto V, Injustice 2, and Crash Bandicoot N. Sane Trilogy for $25; NBA 2K18, Destiny 2, and The Evil Within 2 for $30; and WWE 2K18, Assassin’s Creed Origins, and Need for Speed Payback for $35. A trio of very recent releases–Wolfenstein II: The New Colossus, Middle-earth: Shadow of War, and South Park: The Fractured But Whole–will be $30, while Call of Duty: WWII will be $45.

Below, you’ll find the comprehensive list of everything we know will be on sale on Black Friday at Target. Store time openings vary by state, so check with your local store to be sure. You can also check out our in-depth lists of other retailers’ Black Friday deals through these links:

Target Black Friday Game Deals

PS4

Games

  • Assassin’s Creed Origins — $35
  • Battlefield 1 Revolution — $35
  • MLB The Show 17 — $15
  • Call of Duty: Infinite Warfare — $25
  • Call of Duty: WWII — $45
  • Crash Bandicoot N. Sane Trilogy — $25
  • Destiny 2 — $30
  • Dragon Ball Xenoverse 2 — $25
  • FIFA 18 — $30
  • Final Fantasy XV — $15
  • For Honor — $15
  • Ghost Recon: Wildlands — $25
  • Grand Theft Auto V — $25
  • Horizon: Zero Dawn — $25
  • Injustice 2 — $25
  • Just Dance 2018 — $30 [unconfirmed]
  • Lego Ninjago Movie Video Game — $25
  • Lego Worlds — $15
  • Madden NFL 18 — $30
  • Middle-earth: Shadow of War — $30
  • Minecraft: Story Mode – The Complete Adventure — $15
  • NBA 2K18 — $30
  • Need for Speed Payback — $35
  • NHL 18 — $35
  • Overwatch — $30
  • Resident Evil 7: Biohazard — $15
  • South Park: The Fractured But Whole — $30
  • Tekken 7 — $25
  • The Elder Scrolls V: Skyrim Special Edition — $15
  • The Evil Within 2 — $30
  • The Sims 4 — $35
  • Watch Dogs 2 — $15
  • Wolfenstein II: The New Colossus — $30
  • WWE 2K18 — $35

Hardware And Accessories

  • PlayStation 4 1 TB — $200 [Doorbuster]
  • PlayStation VR — $200 [Doorbuster]
  • All PS4 DualShock 4 controllers — $40
  • PlayStation Plus memberships — $10 off (possibly only 12-month cards)
  • Turtle Beach Stealth 400 wired headset — $45
  • Lego Dimensions Starter packs — 50% off
  • Skylanders Imaginators Sensei single characters, Creation Crystals, Adventure packs — 50% off

Xbox One

Games

  • Assassin’s Creed Origins — $35
  • Battlefield 1 Revolution — $35
  • Call of Duty: Infinite Warfare — $25
  • Call of Duty: WWII — $45
  • Destiny 2 — $30
  • Dragon Ball Xenoverse 2 — $25
  • FIFA 18 — $30
  • Final Fantasy XV — $15
  • For Honor — $15
  • Forza Horizon 3 — $15
  • Forza Motorsport 7 — $35
  • Gears of War 4 — $15
  • Ghost Recon: Wildlands — $25
  • Grand Theft Auto V — $25
  • Injustice 2 — $25
  • Just Dance 2018 — $30 [unconfirmed]
  • Lego Ninjago Movie Video Game — $25
  • Lego Worlds — $15
  • Madden NFL 18 — $30
  • Middle-earth: Shadow of War — $30
  • Minecraft: Story Mode – The Complete Adventure — $15
  • NBA 2K18 — $30
  • Need for Speed Payback — $35
  • NHL 18 — $35
  • Overwatch — $30
  • Resident Evil 7: Biohazard — $15
  • South Park: The Fractured But Whole — $30
  • Tekken 7 — $25
  • The Elder Scrolls V: Skyrim Special Edition — $15
  • The Evil Within 2 — $30
  • The Sims 4 — $35
  • Watch Dogs 2 — $15
  • Wolfenstein II: The New Colossus — $30
  • WWE 2K18 — $35

Hardware And Accessories

  • Xbox One S 500 GB — $190 with $25 gift card [Doorbuster]
  • Xbox One wireless controller — $40
  • Xbox Live Gold memberships — $10 off (possibly only 12-month cards)
  • Turtle Beach XO One wired headset — $45

Nintendo Switch / Wii U / Wii

Games

  • Dragon Ball Xenoverse 2 — $25
  • Just Dance 2018 — $30
  • Just Dance 2018 — $25 (Wii)
  • Lego Worlds — $15
  • Super Bomberman R — $35

Nintendo 3DS

Doorbuster Games

  • Kirby Planet Robobot — $25
  • Pokemon Omega Ruby — $25
  • Pokemon Alpha Sapphire — $25
  • Poochy & Yoshi’s Woolly World — $25
  • Super Mario Maker for 3DS — $25
  • Super Smash Bros. for 3DS — $25
  • Doorbuster Hardware And Accessories
  • Legend of Zelda: Ocarina of Time 2DS bundle — $80

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Sonic Forces Review Roundup

Sonic Forces Review Roundup

2017 has been a big year for Sega’s iconic mascot, Sonic. The blue blur starred in two major releases this year, the first of which, Sonic Mania, garnered widespread acclaim from fans and critics for the way it successfully recaptured Sonic’s glory days. Sega followed it this month with Sonic Forces, a new 3D installment that blends classic and modern Sonic gameplay and gives players the ability to create their own Sonic characters.

Critics have now weighed in on Sonic’s newest adventure, and the reception has been decidedly mixed. GameSpot awarded it a 5/10 in our Sonic Forces review, saying the game “falls short due to frustrating design choices and inconsistent level design.”

Other reviews for Sonic Forces are available online as well, and as usual, we’ve rounded up a sample of them below. For a broader look at what critics are saying about the game, be sure to visit GameSpot sister site Metacritic.

  • Game: Sonic Forces
  • Developer: Sonic Team
  • Platform: Nintendo Switch, PS4, Xbox One, PC
  • Release date: November 7
  • Price: US $40 / £35 / AU $60

GameSpot — 5/10

“For years the Sonic series has come up short in its 3D games. It wasn’t until Sonic Colors and Sonic Generations that the series was able to grasp a semblance of quality that could change the perception of the series as a whole for the better. Sonic Forces ultimately fails to advance the mechanics of previously successful 3D Sonic games, or present them in their best light. A mediocre platformer at best, Sonic Forces manages to do nothing more than reinforce long held stereotypes against Sega’s beloved blue blur.” — Matt Espineli [Full review]

IGN — 6.9/10

“On top of the joy of creating and playing as your own character, there’s a lot of goofy charm that makes Sonic Forces hard to be too disappointed with. The graphics are colorful and engaging, and the music is a pumping backdrop for extreme team-ups, super-speed cinematics, and lots of ruminations on the power of friendship. There are some really fun levels in the mix, too, and surprisingly strong boss fights make for some unexpected highlights. But Sonic Forces doesn’t build on its handful of good ideas as much as it should, and it screeches to a halt just as it seems to hit its stride.” — Heidi Kemps [Full review]

Polygon — 5/10

“Sonic Forces creators’ good intentions and interesting ideas don’t amount to much in a game so clumsy and limited in design. It certainly doesn’t help that Forces follows right on the heels of Sonic Mania, a game that not only demonstrated a more focused design sensibility but also did a far better job of realizing its creators’ ambitions. Forces may have had a larger budget than Mania, but it feels like the poorer creation all around. Unless your dearest dream has always been to play a Sonic game as your own original fan art character, Sonic Forces doesn’t have much to offer.” — Jeremy Parish [Full review]

GamesRadar+ — 2.5/5

“Sonic Forces has one defense; that it’s a great-looking, fan-serving, accessible Sonic for the hedgehog’s younger audience. With Sonic Mania pitched as the Sonic for real gamers, that’s all it needs to be. Well, that’s not good enough. Sonic’s younger fans deserve a game with more imagination and more chance to discover, learn and build their Sonic skills, and the Mario series shows it’s possible to do this in a game that appeals to fans both young and old. Sonic Forces does not.” — Stuart Andrews [Full review]

Game Informer — 6.5/10

“Despite my multiple gripes with Sonic Forces, I still enjoyed the adventure. 3D Sonic games still aren’t to where they should be after such a long time of iteration and experimentation, but through improved gameplay and level design, Sonic Forces continues the series’ evolution in the right direction.” — Brian Shea [Full review]

EGM — 7/10

“Sonic Forces mashes together everything from Sonic’s history, from 2D/3D mechanics to over-the-top action spectacle pieces. The new customizable hero feature breathes fresh life into the franchise, but the 3D gameplay it uses overpowers the game’s attempt to combine what has made the different eras of Sonic work.” — Evan Slead [Full review]

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New FIFA 18 Update Fixes Serious Exploit On PS4, Xbox One, And PC

New FIFA 18 Update Fixes Serious Exploit On PS4, Xbox One, And PC

Another FIFA 18 update has been released, and although it only appears to introduce a pretty small change, it actually fixes a pretty big exploit. Until now, it was possible to trick AI-controlled opposition into fouling you if you went into the corner and shielded the ball. In FUT, this could be utilized to get enemy players sent off and to hence win easily in Squad Battles and boost your rewards significantly.

Now, EA has fixed the issue. The patch notes for the latest update state the developer has “removed the chance for the CPU AI controlled player to receive a second yellow card when trying to push or pull an opponent, with the exception of an attacker who is through on goal and 1 on 1 with the keeper.” This doesn’t apply to human controlled players, however.

The update improves what was already an accomplished game. However, even though FIFA 18 was received well upon its release, EA says it may not bring out a new football title every year in future. Instead, it may turn to a subscription-based model.

FIFA isn’t quite at that stage yet, but it does have plenty of live content updates throughout the year. A different FIFA 18 patch dropped just a couple of weeks ago, FUT continues to evolve each week, and FIFA 18 for Switch was also updated recently.

In other FIFA news, EA says the US national team’s failure to qualify for the men’s World Cup for the first time since 1986 will not affect the franchise’s sales. “The World Cup is the world’s largest sporting event and it is followed by all people around the world who love soccer or football, depending on what they call it where they come from,” EA CEO Andrew Wilson said. “Does it heighten their enjoyment if their national team is participating? Of course. But we don’t see people stopping watching a World Cup just because their team is not there. As you think about the US in particular, we are a very multicultural country.” For more on the popular sports game, check out our feature on FIFA 18 vs PES 2018.

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Far Cry 5’s Dramatically Different Setting Promises A Landscape Of Exploration And Narrative Microcosms

Far Cry 5’s Dramatically Different Setting Promises A Landscape Of Exploration And Narrative Microcosms

Of all the types of American regions featured in games, the one least explored is the country’s vast open rural landscapes. It’s one of the intriguing aspects of Far Cry 5’s Montana, a sense of anticipation in exploring its diverse terrain as you take on a malicious cult that has claimed the land as their own. Based on our most recent interview with creative director Dan Hay, we learned more about the nuances of rural America as envisioned by Ubisoft Montreal and how this land in conflict promises to deliver a layered experience driven by the allies and enemies you meet.

GameSpot: So from what I’ve gathered so far, The Father’s siblings are managing the map’s various regions controlled by the cult. But it seems like you’re also giving the player that Far Cry style of freedom of focusing on one region at a time or allowing them just slowly picking away at each one.

Dan Hay: Without going into micro detail, I think the key thing for us was to create story bubbles, and opportunities to discover things. Sometimes when we’re authoring a story like this, it seems like all of the characters of the world are cursed with all the knowledge on Earth. You walk to them, you ask them a question, and they seem to know everything that’s going on. I like the idea of meeting characters in the world that don’t really have a clue what’s going on, and they’re only aware of what’s going on in terms of what they can see in front of them. They can be speaking based on what’s going on in the north, but they don’t know or they’re hearing something else that’s going down in the south. What that does is create friction. We want to give fish-hook opportunities to the player. These NPC’s friends have been taken from them, they don’t know where those people are. They’re stuck in the middle of the world. They don’t have the knowledge of a lot of what’s going on. And yes, you’ll have the opportunity to jump between regions controlled by the cult. You can go and meet John, and do everything in John’s area. At any time, you can head up to Jacob and Faith’s region.

I guess that’s one of the drawbacks of a cult. That no matter how organized, they probably don’t have the wherewithal or the resources to actually fully control the land. Are they all relying on walkie-talkies?

We did a little bit of work to figure this out. How do these communications tools work? How far would it go? I think it’s somewhere in between 12 and 25 miles, depending on what’s around you. It’s believable for us that if that first moment when things go south, that the cult is getting on CB radios and they’re going, “Hey guys. This is what you need to do.”

But not everybody knows what’s going on at the same time, and that creates an interesting series of events. For a while, this allows you to fly under their radar. Then, once you begin to get this notoriety, you get to build this resistance, and the cult turn their attention more towards you.

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Do you think you can probably delay getting The Father’s attention if you spread your accomplishments across all the regions evenly?

That’s an interesting question. The way that I would answer that is if you decide to go into John’s region, and you decide to head directly for the community of resistance fighters, then you go right at the cult, John is going to know who you are really quick. John is going to offer a proportional response against what you do.

If you don’t, if you go out into the world and you smack a bit on John’s area, then you smack a bit on Faith’s, and then go back to Jacob’s, there’s definitely a period where you can do more and maybe fly under the radar a bit. It’s not the intention of the game to be able to provide all those opportunities, but it’s something that can happen just as far as the way the game is set up.

It’s interesting that this isn’t a cult that actually has had multiple generations rooted in the Hope County. Is this approach of buying up cheap land typical?

I don’t know if it’s typical, but it’s valid. We wanted to be able to make it so that the cult went to this place, chosen specifically because it’s remote, and because there’s an opportunity for them to be able to own it and take over the community. We didn’t feel like it needed to be something that had existed for a long time.

I like the idea that The Father had this epiphany when he was younger. It wasn’t something that was handed to him from his father. I think if we had made it so that The Father inherited this leadership role, then this isn’t really his cause or it’s something that’s just a belief that’s been passed down. Instead, he was once a relatively average person and then he made the conscious effort based off what he was seeing and what he heard. He chose to remove himself from what you considered to be regular society and moved to this place to build a separate community because he believes the end of times is coming. That makes him much more interesting as a person.

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Thinking about the resistance factions of the other Far Crys, would you say that this new set of groups is a little bit more unified despite their diverse backgrounds?

It feels like it could be unified. We’ve created a really interesting set of events where personalities that you meet in Fall’s End may not be the personality types that you meet in previous games. Their motivations for how they push back may not be the same. If you head up north, you’re going to get a completely different group people who are pushing back against Jacob. They may all end up being unified in terms of what they’re doing and how they operate. In terms of what drives them, in terms of how they move, in terms of the resources they have at their disposal, and how prepared they were for this event, they’re completely different.

When you knew you were going to set the game in America, was there ever the thought of a more suburban or urban setting?

I think what’s interesting about Montana was that it had an interesting flavor of a little bit of both. Did we ever have conversations about that? I vaguely remember us talking about different locations. We very quickly stuck with an idea of being in a rural community and making it feel like small town America.

We wanted to put you in a situation that was different and unique. We’ve all driven down those dusty roads in wherever it is that we’re from. We end up going out in the wilderness, and you feel this sense of “Okay. I’m shedding the tapestry of urban, and I’m moving into the wilderness.”

It’s really interesting for us to tell the stories of people that have been cut off for a little while and make their own rules.

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When you think about the different types of settings in prior Far Crys, Montana is the furthest thing from the islands Far Cry 3 and I doubt that it’ll match the verticality of Far Cry 4. What would you say is the one aspect of this new map that sums it up?

Maybe it’s a good thing that I’m struggling to come up with just one thing. What’s really interesting is when we were making Far Cry Primal, we did those Beast Master quests, and we’re like, “Whoa. Okay. Hold on. There’s something really cool here.” So, that says “You know what? For Far Cry 5, let’s explore the relationship with coop AI.” And that’s what lead to Boomer. And then, let’s start talking about guns-for-hire and people that you bring in with their unique personalities and abilities.

What we do is like throwing a rock in the water and see how it ripples and see what we want to make it, and I think that we’re evolving through each of these franchises. But I cannot come up with just one thing. When I look back on what I was doing in Far Cry 4, I was doing a lot. I was wingsuiting, sneaking, sniping, and you’re right, verticality was a big thing, and it felt like I was always attacking from above or I was stealthily going through the space. There’s just a ton of stuff that I can do in Far Cry 5. I’ve struggled to come up with just one experience.

What is the most inviting aspect of this rural setting that will discourage players from habitually using fast travel as often as possible? I imagine you’ll want them to soak in the land, so to speak.

One of the things that we as a team had a conversation about is that when you spend time in the States, there’s something magical about getting inside a muscle car and just driving down the road. You feel like a badass. Something as simple as that or getting into a cult vehicle and hearing the sounds of the station that they play and all the hymns that are playing. It’s just something about making the world believable. And so, when I get into a classic car, and I drive down the highway in our version of Montana and I just look at the landscape, it feels very real to me.

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Watch Guerrilla Devs Play Through A Quest From Horizon Zero Dawn: The Frozen Wilds DLC

Watch Guerrilla Devs Play Through A Quest From Horizon Zero Dawn: The Frozen Wilds DLC

The Frozen Wilds DLC, a Horizon Zero Dawn story expansion that takes Aloy into frosty new environments, is out in just two days time. While you wait for its release, you can watch Guerrilla Games’ principal quest designer Tim Stobo and quest designer Blake Rebouche play through The Survivor, one of the many quests of the upcoming expansion.

This quest takes place in an icy wasteland known as the Cut, where a clan known as the Weraks attempt to prove their worth against machines as well as the cold. Aloy attempts to uncover what happened to two missing hunters and crosses path with a monstrous and deadly new machine.

You can watch the 12 minute playthrough below.

You can read our review of Horizon Zero Dawn by heading here. The Frozen Wilds releases on November 7 for PlayStation 4.

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